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With the end of the rains comes added hardship for the people of Landing. Fish have all but vanished with the storms--and while the larder is still stocked, it won't last long. Tensions are high, even as the council does their best to keep the grim news quiet.

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 05. Candidacy & Hatching Info
The Red Star
 Posted on: Jun 27 2017, 02:45 AM
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Staff
Mycorrhizoid
|
238 posts | 2115 marks
written by crowfeet

The Future of Pern

The dragon embryos developed by Kitti Ping and Wind Blossom Ping represent Pern’s future—and those with a wish to save Pern may volunteer to Impress a hatchling. Individuals must be aged 16 to 26 and in good health to volunteer. They are subjected to a brief medical and psychological examination akin to what might be expected of someone joining the military, and if they pass, the volunteers are admitted as candidates—as they have been dubbed—for bonding to a dragon. The whole process is overseen by Captain Juel and the biologists working with Wind Blossom in lieu of Kitti Ping’s death.

Candidates will be briefed by the biology team on the notes left behind by Kitti Ping. Basics of dragon anatomy and physiology, diet, expected growth, and what else can be inferred from firelizard behaviour are taught to prospective candidates. However, as an entirely new species, not much is known by the Pernese just yet about the dragons—and it will be up to the new riders to help fill in the gaps of their knowledge.

In addition, as this is essentially a military service, candidates will undergo physical and mental training to prepare them for the rigors of fighting Threadfall. This training is overseen by Captain Karine Juel--former captain of the Buenos Aires and current leader of the sled pilots, who has been appointed to the position of 'candidate-master' by the Governor. Not much is known about anything the dragonriders will need to know specific to their method of fighting Thread--but whatever knowledge the sled pilots have gained will be transferred to the candidates and future dragonpairs.

Upon request of Captain Juel, a temporary barracks has been designated to house dragon candidates and future dragonpairs. Preparations have already been made to establish future accommodations once the dragons outgrow the space provided; the Catherine Caves to the south have been renovated to accommodate grown dragons and riders.

OOC-ly, to have your character considered as a candidate, they must fulfill the IC requirements described above—becoming a dragonrider is quite literally like joining the military; the very purpose of the dragonriders is to fight Thread and protect Pern in the stead of sled pilots. You should write ‘candidate’ in addition to their occupation in their profile. Then, you should fill out the candidate form with your preferences and send it to The Red Star.

Participation in most IC candidate-related threads is optional. However, it is strongly recommended that you participate actively in the egg Viewing or Touching, as this is the point where most of the matches are made. Characters who do not post at all in the Touching/Viewing will not be considered for Impression.

Lastly, to be able to Impress, it is a given that a candidate must be receptive to the idea of becoming a dragonrider. Dragons are telepathic creatures, and they will not choose anyone who absolutely does not want to Impress. Additionally, a dragon will never choose someone who is truly cruel or awful; dragons are peaceful creatures, and they will not bond to a mind who actively seeks to hurt others.


Hatching Information

When the dragons begin to hatch, all candidates will be called to the incubation room where the eggs have been hardening. At present, a limited number of spectators are permitted; these are mostly senior biologists involved with the care of the eggs, veterinarians, doctors, and of course, the Governor. No one is certain exactly what the newly hatched dragons will be like, and Wind Blossom will not take any risks of infection or injury by allowing anyone besides the above individuals to attend. By-stander Impressions are not currently possible, though they will become available in the future when the golds begin to lay their own clutches.

The first two dragon clutches will be genetically engineered, and will contain only golds, bronzes, and browns; their purpose is to provide a solid breeding population of dragons. Future clutches laid by gold dragons will produce typical ratios of dragon colours. There are currently no egg Touchings, but candidates will be allowed to view the eggs prior to their hatching. Touchings may be implemented in the future, once the dragonriders discover their usefulness. Dates of egg ‘viewings’ and Hatchings will be announced in advance. Hatching conditions will also be announced in advance for those who would like to write their opening post ahead of time.


Hatching & Impression Rules
  • Player activity is taken into consideration, especially when it comes to gold Impressions. We'd ideally like writers of gold dragons to be dedicated, active members of the site who are proactive in plotting with others, are helpful to other members, and who follow up on things they promise. Please note that should your character Impress gold, you will be required to adjust your leave permissions accordingly. We will never adopt your character out without your permission. However, if you do not wish to make them an adoptable, you will have to choose between having your character entirely retconned (i.e. having never existed/never Impressed a gold) or killed off; we do not allow goldriders to be NPC'd indefinitely in the interest of ensuring active players have sufficient opportunity to write golds.

  • Each player may have a maximum of two characters attempt to Impress at one hatching, though we cannot guarantee both or either will Impress. If you are more interested in seeing one character Impress than the other, please inform the admin or hatching runner prior to the hatching date. Please note that Impression at any clutch is never guaranteed, even for candidates who are about to age out.

  • Writers of gold dragons may write their own dragon’s clutches, though they must remain in contact with the admins. Clutch composition is admin-determined, and admins have the final say on who Impresses what. The admins reserve the right to step in and take control of the clutch if it is not completed in a timely or satisfactory manner. Please see this post for a full list of guidelines for clutch-writers.

  • Firelizard clutches may be entirely written by the player of the green or gold firelizard, though clutch composition will be decided by the admin.

  • Women may Impress gold, green, and uncommonly blue and brown. Men may Impress bronze, brown, blue, and uncommonly green. Nonbinary candidates may Impress any colour of dragon, and trans candidates will Impress according to their true gender, not their assigned gender—so a transman will never Impress a gold, but may Impress bronze. Sexuality does not factor into Impression at First Weyr.

  • There will be no white, sport colours, or ‘mutated’ dragons on First Weyr. The dragon colours available are the five canon colours: gold, bronze, brown, blue, and green. Initially, only gold, bronze, and brown dragons will be available from the engineered clutches, though as the golds begin to rise and lay their own clutches blues and greens will become more common.

If your preferences change at any time after submitting the candidate form, you are welcome to resubmit until two weeks before the hatching date; we can’t guarantee we’ll be able to work in all the changes you would like, but we’ll do our best. We work hard on every single dragon and we do our best to tailor them to your candidate. So please, be honest and upfront in your forms! We want this to be fun for you!
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The Red Star
 Posted on: Aug 19 2017, 07:46 PM
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Staff
Mycorrhizoid
|
238 posts | 2115 marks
written by crowfeet

IC Guide to Candidacy

An Introduction to Dragon Candidacy, by Captain Karine Juel (guide written by Zahhy)

Welcome to the candidate program^. Now that you’ve passed the brief physical examination, the true work begins. This is a voluntary military service program to which you will train to fight Thread, the silvery mindless menace that threatens to destroy our very existence. At the completion of your training you will be applicable for your chance to qualify for a mount^ and you will move on to further training as a Dragonrider.

All standard uniforms will be given to you at your acceptance into the program. During lessons and Drills all candidates are expected to wear these uniforms. You will be required to follow minor grooming standards outlined in section C. below. All of the requirements of the Candidate Program are non-negotiable. The forms of conditioning outlined below encourage each candidate to partially submerge their individuality for the greater good of their units and for all of Pern. This conditioning is mandatory for all candidates as it is essential for military function and the success of the Dragon Project, and therefore our continued survival on this planet.

Combat requires that each candidate endure stress and perform actions that are absent in a normal life, therefore anyone volunteering for the Candidate Program is giving up the life of a standard civilian, or the profession they held before Candidacy. There is no other organization on Pern like this, and any participant in the Candidate Program must understand and consent to the fact that they will be putting themselves into mortal danger and that their lives and the lives of their dragon mounts will depend on this training, and those in their unit that complete it.

Basic Training Synopsis:
  • You will be trained in basic marksmanship with flamethrowers, and maintenance of the equipment used during Threadfall, including but not limited to - flamethrowers & sleds.
  • You will be conditioned using physical fitness training, first aid, and basic survival techniques.
  • You will also be trained in the basics of dragon anatomy, bonding and riding.
  • There will be military and classroom instructions, as well as active field training.
  • There will be additional training for land & sky navigation & patrolling the area for Threadburrows during and after a Fall.

Basic Instructions (Drilling):
  • You will be trained to stand, march and immediately respond to orders.
  • You will be trained to act unhesitatingly in the face of real combat situations.
  • You will be trained and tested on your ability to follow orders, and make critical decisions.
  • You will be trained for leadership skills, how to command and disengage when necessity demands.
  • You will be trained to assess the danger of a situation and how you act as a unit.

Before Graduation:
  • You must be well-versed in the maintenance requirements of your mounts (dragons).
  • You must show competence in all of the Basic Drilling skills
  • You must understand all possible battlefield conditions, including combat conditioning
  • You must know all attack formations, and the formations of units for both useful and practical flying.
  • You must be able to complete all current standards for flight, and the requirements for physical mobility.

No matter what stage a volunteer joins during candidacy there is an expected period of intense adjustment. Some leeway may be given during that time, however, any candidate that fails in any of the areas listed above may be asked to postpone their attendance at the hatching. No matter what stage of candidacy a volunteer joins, all candidates considered will be judged harshly on their ability to Key components for consideration of Candidacy include all of the skills necessity for Threadfighting. All candidates will be judged during continued training and lessons on their abilities to:
  • Instantaneously & instinctively respond to command
  • Perform under the stress of combat & act as a unit and move and function in an orderly manner

My goal is to create unit cohesion. This is best made when candidates and soldiers volunteer for the organization, and therefore Candidacy will never be mandatory and anyone that so choses may forgo their volunteer status at any time. Voluntarily putting oneself at risk as a team with others increases a level of agreement among participants and has been known to increase the reliability of those units in combat situations. I look forward to working with each of you and turning you into the well-honed service members that will defend our homes.

Appendix
  • Additional details regarding The Future of Pern available in forms 05 of your guidebook.
  • Additional details regarding mounts (Dragons) available in forms 03 of your guidebook.
  • Hair cropped or pulled back out of eyes, clean short finger & toenails, no body-modifications of any kind, regular bathing & grooming required.
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The Red Star
 Posted on: Oct 3 2017, 09:51 PM
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Staff
Mycorrhizoid
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238 posts | 2115 marks
written by crowfeet

Post-Impression Guide

You've participated at one of our hatchings, and your character has Impressed--congratulations!

Firstly, you will be PM'd your new dragon's profile, which will contain an image of your dragon, and a description of your dragon's appearance and personality. Each dragon also comes with their own hex code which you can use to colour their speech. Upon receiving it, you should post it to your character's profile as a new reply with your character's account. Be sure to edit your character's mini-profile with your dragon's information as well.

At First Weyr, dragons do not emerge from the shell with their final personalities fully-formed. They should rather be seen as a base for you to work with and develop. They are able to speak as hatchlings, this is true--but there is a great deal of growing a dragon must do before they become an adult, and their riders will need to grow along with them. You are thus welcome to, and in fact encouraged to make adjustments to your dragon's personality as time goes on.

You may make small edits to your dragon's appearance as well, though size cannot be changed without prior permission.

Should your character Impress gold and you would like to be considered for writing PC clutches, it is recommended that you review and abide by the guidelines for clutchwriters below.
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The Red Star
 Posted on: Oct 3 2017, 10:30 PM
Quote
Staff
Mycorrhizoid
|
238 posts | 2115 marks
written by crowfeet

Guidelines for Dragon Clutch-writers

Your character Impressed a gold—congratulations! The golden queens are the largest among dragons, the only fertile females, and the true leaders of the weyr—and with them comes an enormous amount of responsibility.

This responsibility is not just IC, however. On First Weyr, we allow writers of gold dragons to run their own clutches periodically. There are two types of clutches you can expect: PC (on-screen) clutches and NPC (off-screen) clutches.

NPC clutches are those assumed to have happened, but they are not written or played out. Characters do not Impress at these clutches. They occur in the background, and the results of the clutch—so the number of successfully Impressed hatchlings—is posted in the List & Records forum by the admin. You may write out your dragon’s flight if you wish, or you may also assume this happened off-screen and roll for the result. Dragons from these clutches will become available for players to ‘adopt’ and create/write their own riders if they choose.

PC clutches are on-screen clutches. The entire clutch, or part of it if it is a very large one, is written and played out in full. Candidates may Impress at these clutches. Not every clutch your dragon produces will be an on-screen clutch, and as a writer of a gold dragon, you are expected to coordinate with the admin and with other writers to schedule your clutches.

Clutch-writers who are consistently active, reliable, easy to work with, and have a good understanding of Pern canon are highly preferred for on-screen clutches. The admin reserves the right to deny on-screen clutches to any player who fails to meet these expectations.

Below is a list of guidelines and the basic procedure a clutch-runner is expected to follow. You are permitted a fair amount of leeway: the clutch theme and the dragons themselves are entirely up to you.
  • Flight. All clutches begin with a flight, which may be on-screen or off-screen depending on what is comfortable for you. You may choose/roll the winner yourself, or you may request that the admin roll for you.

  • Clutch. IC-ly, it takes three months from the time a gold Rises until a clutch is produced, and then five weeks from the laying of the eggs until they hatch. If you are writing an on-camera clutch, an admin will roll the composition for you and PM it to you upon completion of the dragon’s flight. From there on, the process of collecting candidate forms and writing and colouring dragons will occur. The admin can assist you with writing/colouring dragons and eggs if you so choose, and you may in addition invite another person to work with you. The admin has the final say on which candidates Impress and to what colour. The details of the dragon and the Impression are up to you, however. The theme of the clutch is also entirely up to you (though please note that only natural colours and patterns should be used for egg designs).

  • Touching. About a week after the eggs of the clutch are posted, candidates will be invited to interact with the eggs prior to their hatching. At First Weyr, egg Touchings are highly interactive and meant to be a tool for you to get a clear grasp of what dragon suits which candidate best, as well as a way for the players to decide what they want for their dragon. This is the most crucial and intensive time of a clutch, as each candidate will receive a personalized and detailed response from each egg; you may ask the admin and/or another person to assist you. This is the stage where you should fine-tune personalities and confirm matches. At the end of the Touching, players of candidates will PM you their post-interaction forms to help guide you on what eggs to pair with what candidate. Once your matches have been made, you should send the final list of dragon-candidate matches to the admin for confirmation.

  • Hatching. Two weeks OOC after the end of the Touching is when the Hatching will take place. You may run this as you see fit. You can ask for assistance or do this yourself.

  • Final Note: In all situations, it is important not to deviate too far from Pern canon! Severely malformed or underdeveloped dragons never hatch: the dragon’s genetic code instinctively protects against it by causing an extra thick layer of shell to form, preventing the dragon from being able to hatch on its own. This may seem cruel—but recall that a dragon and a human are bonded for life, and both must be expected to spend their days serving as Pern’s air force. The loss of a dragon is a deeply traumatic experience in any situation, and a malformed hatchling that Impresses and dies shortly after will leave permanent, lasting scars on a young person’s mind. It is a terrible waste of life and potential. Jaxom got extremely lucky with Ruth!
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The Red Star
 Posted on: Oct 24 2017, 12:26 AM
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Staff
Mycorrhizoid
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238 posts | 2115 marks
written by crowfeet

Firelizard Clutches: Guidelines for Writers

On First Weyr, firelizard clutches work a little differently than dragon clutches. With so many firelizards drifting about, they are on an entirely voluntary basis. If you want to write a firelizard clutch, all you have to do is contact crowfeet to schedule your green or gold firelizard's flight.

Firelizard flights and even the hatchings themselves don't need to be on-screen, or can be partially on-screen. The following are the options you can take:

Off-screen Flight: Post an OOC thread in the Plotting Forum that asks who would like to volunteer their male firelizard to be the flight winner. Roll for (or simply choose) a winner from among the volunteers--that will be the clutch sire. Alternatively, skip the whole deal and just tell Crow you're using a wild bronze/brown as the sire.

On-screen Flight: Post an IC opener with your gold firelizard, and play out the flight as you wish. Roll for or choose winner as you wish.


Once this is done, the admin wil PM you the clutch ratios--the number of each firelizard colour in the clutch, and the number of eggs in total. From that point, you have two options:

Off-screen Hatching: Post an OOC thread in the Plotting Forum with all the firelizard eggs, and ask members to claim one for a character OOC-ly. IC date for the hatching should be specified in your post. Hatching is assumed to occur off-screen and after the IC date has passed, players may simply continue to write their character with the new firelizard.

On-screen Hatching: Post an IC thread where the clutch of firelizards hatches. Players have their characters IC-ly claim eggs, and as the thread plays out, you hatch and reveal the babies to them.

Any of these options are valid; just let the admins know what you've chosen to do!
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