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The eruption of Mount Garben has forced the people of Landing to evacuate north. Under a storm of ash and Thread, the colonists make the perilous journey to Fort Hold. The riders fulfill their duty at last, and a new era dawns for the Pernese--join the plot here.

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 04. Candidacy & Impression
The Red Star
 Posted on: Apr 2 2018, 04:08 PM
274 posts | 2625 marks
written by crowfeet

General Information

Dragon candidates must be aged 16 to 30 years old. They are able to stand from their 16th birthday until their 31st birthday. Gold-only candidates have an OOC restriction: they must be no older than 27 upon creation. They may continue to stand until they age out like an ordinary candidate. This is to prevent clutchwriters from being unfairly pressured. Wher candidates must be a minimum of 16 years old, with no upper age limit.

To be eligible to Impress:
  • You must have made at least 15 posts with your candidate prior to the hatching date. Touching posts count.
  • You must have sent in a candidate preference form (preferably both pre and post-touching forms.)
  • You must have participated in the egg Touching. If your character doesn’t show up to the Touching, we will assume you do not want them to Impress this hatching.
  • We will go by the last preference form you have sent in. Please make sure to send in an updated form if your preferences change. The dragon candidate forms may be found here, and the wher candidate forms may be found here.
  • You have until one week before the hatching date to send in an updated preference form. No last-minute changes, please!
Impression is never guaranteed for any character at any particular hatching, even if they are about to age out. Having done the above only means that there is a chance you will Impress at the next hatching, not that you 100% will! However, we will eventually Impress your character at a hatching unless you ask us not to.

‘Stands candidates’, or characters meant to Impress a dragon without being in the candidate program, are only available through use of a Stands Impression token. This token cannot be applied to bronze or gold-only candidates. Stands candidates must be aged 14 to 35. Use of a Stands Impression Token doesn’t guarantee Impression at any one hatching; all it means is that eventually, your character will Impress without being a candidate.

IC Eligibility

There are some IC requirements in addition to the above.

To be eligible to Impress:
  • Your character must be open to the idea of Impression, at least at a subconscious level. As telepathic and highly empathetic creatures, a dragon hatchling can immediately sense if someone absolutely does not want to Impress, and they’ll instinctively avoid that person. Remember--a dragon hatchling won’t just pick anyone! Hatchlings have been known to go between in canon due to being unable to find a mind that is both suited to them and receptive to Impression.

  • Dragons are engineered to be peaceful creatures who have an aversion to violence. A dragon will typically not choose someone who is truly awful or cruel to others, or whose mind they find repulsive. No dragon will choose a sociopath or an abuser as a bondmate.

  • Cross-Impression (such as browns choosing women riders) can only happen if the individual in question is open to the idea--again, at least at a subconscious level.
The Red Star
 Posted on: Apr 2 2018, 04:10 PM
274 posts | 2625 marks
written by crowfeet

Dragon Candidacy

At present, the dragon candidacy program operates as a voluntary military service. Anyone who is within the age range and who wishes to volunteer must first submit an application. Then, they will be subject to a physical and psychological examination akin to what one experiences if they attempt to join the military. This is not overly strict: many people in Landing have experienced some form of trauma due to Thread, after all. However, it is required that any candidate be sufficiently healthy and able enough to take care of themself and a growing dragon.

If they pass, they will be assigned a bunk in the candidate barracks, where they will be under the jurisdiction of someone with a military background who is responsible for training them. This individual has come to be referred to as a candidate-master. The training is designed to prepare the candidates physically and mentally for aerial combat against Thread. As the new dragons age, and their riders discover new aspects of their jobs, the candidacy program will be updated and altered to better accommodate the needs of future riders.

The training program includes the following.
  • Fitness/physical training (PT)
  • Firearms training (use of flamethrowers)
  • Drilling and discipline
  • Fighter pilot tactics and strategy
  • Dragon care: theoretical and practical lessons (shadowing riders, practicing on firelizards)
  • Dragonkin physiology and anatomy
  • Maintenance and preparation of riding gear
  • Meditation and mindfulness: keeping calm in a combat situation, and handling trauma
  • First-aid training: treating Threadscores and minor injuries
  • Threadfall patterns and some principles of meteorology (flight and air physics)
  • Conflict resolution and leadership skills
  • Examinations to test acquired knowledge
A candidate’s daily schedule varies depending on if there is a clutch incubating or not. Lessons may be theoretical, practical, or involve assisting with various projects and tasks around Landing. Occasionally, candidates are permitted to shadow willing dragonriders. Candidates are encouraged to bond and interact with firelizards.

Typical Schedule (no clutch on the sands)
07:00Wake up
07:30Physical Training
10:00Morning Lessons
13:00Afternoon Lessons
15:00Free time*

*Dinner is served at 17:30. Candidates may spend the evening as they wish, but they are expected to be back in their bunk in time for morning PT.

Hatching schedule comes into effect 3 months prior to the expected hatching date, and ceases upon the hatching's conclusion. Candidates left standing are normally given one week of rest before the typical schedule resumes.

Hatching Schedule (clutch currently incubating)
TimeActivity TimeActivity
06:00Wake up 14:00
06:30Physical training 14:30
07:00 15:00Break
07:30 15:30
08:00 16:00Evening lessons
08:30Breakfast 16:30
09:00 17:00
09:30Morning lessons 17:30Dinner
10:00 18:00
10:30 18:30Free time
11:00 19:00
11:30 19:30
12:00Lunch 20:00
12:30 20:30
13:00Afternoon lessons 21:00
13:30 21:30Curfew

Candidate Rules
These are posted in the common room of the candidate barracks.
  • You are responsible for keeping your own living space clean and tidy.
  • Cats and small dogs are okay, as long as they are well-behaved. Larger dogs and any disruptive animals must be boarded elsewhere. Firelizards are always welcome.
  • Be in bed by the curfew. (Dragons are known to hatch at odd times.)
  • Be respectful and polite to others.
  • If you or someone else is injured, inform the candidate-masters right away.
  • The candidate-masters are always available to hear your concerns and questions. You may approach them anytime during your free blocks. We are here to help you.
  • Thank-you for your service to Pern.
The Red Star
 Posted on: Apr 2 2018, 04:12 PM
274 posts | 2625 marks
written by crowfeet

Wher Candidacy

The whers are unusual in that they were not created intentionally, and aren't formally regulated by anyone besides their creator, Wind Blossom Ping.

Unlike dragon candidacy, wher candidacy is not a military service. Instead, it is considered a research project or experiment led by Wind Blossom Ping. Anyone over the age of 16 is able to volunteer as an "experimental subject"--in other terms, a candidate for bonding to a wher. The requirements are significantly less stringent: all you need is to be able to care for your wher, and to be able to follow instructions. Wher candidates are given specialized housing near the dragon candidates', but they aren't required to use it when there is no wher clutch on the sands.

Wher candidates can more or less go on with their daily lives as they wish, with the exception of specialized lessons given by Dr. Ping herself, or sometimes by another specialist. These lessons are typically held in the mornings a few times a week.

Lessons may include any of the following:
  • Dragonkin anatomy and physiology, and study of the bond of Impression.
  • Wher care, and the unique needs that whers have compared to firelizards and dragons.
  • Shadowing and assisting wherhandlers.
  • Assisting geneticists with their research.
  • Assisting with various tasks and projects around Landing.
  • Firearms training (use of flamethrowers).**
  • First-aid training.**
**These lessons occur once a week and are given by a volunteer who has received training in these topics. Occasionally, wher candidates may join up with dragon candidates for firearms and first-aid practice.

As more is understood about the uses and abilities of whers, and as the purpose of the wher project continues to evolve, this will inevitably change.
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